Official •Checked 2026-10-19

Combolands Updates: Launch and Current Patch Notes

Follow Combolands launch context and the current official update trail, with patch-sensitive changes separated from player reports and old demo notes.

Pixel-art signal tower broadcasting patch notes over a neon island city

How to read this page

The official Steam news feed contains the launch announcement, and the store listing used for this edition shows an August 24, 2026 release date. This page is a dated source map, not a promise that the current build will never change. Use the patch label shown in the game or Steam before applying an older tip.

Launch context

The launch announcement says the finished game is available on Steam and points players to the final launch trailer. The official store describes the release as a short-session roguelike citybuilder with procedural islands, seven guilds, 21 guild combinations, 120+ buildings, 100+ passive heirlooms, potions, upgrades, 13+ councillors, and ten ranks. Those are product-level anchors; they do not replace patch-specific rules.

Official v1.0.4 notes

The v1.0.4 official notes describe a set of fixes and small adjustments:

  • Politician’s guild-reselect effect no longer removes access to neutral buildings or leaves the run in a messy “no guild” state.
  • The reroll information box no longer rapidly grows and shrinks on hover.
  • A quest reward that duplicated an existing blueprint now claims correctly, and another duplicate blueprint no longer always grants only one charge.
  • Stockpile scores correctly from Plateau.
  • Sawmill now triggers Manufacturer.
  • A Plateau can no longer be built on another Plateau.
  • The Guild Contents screen shows the current level.
  • Heirloom and Crystal Ball correctly show week changes in the starting score animation.
  • A Mason’s Brew typo was fixed.

These notes are excellent anchors for updating a guide because they name concrete interactions. They do not, by themselves, explain the complete scoring formula, timing model, or every edge case. If a player report conflicts with them, record the installed version and reproduce the smallest possible case.

Official v1.0.5 notes (August 26)

The Compendium — the most requested feature — was added: an in-game reference for your current run, buildings, heirlooms, councillors, and more. It also shows buildings you may have dismissed from the pool for the current run. This patch also fixed the windmill not being triggerable.

Official v1.0.6 notes (August 28)

  • Gems and tomes sometimes would not go into the jewellery box / bookshelf — fixed.
  • Getting more blueprints sometimes would not stack if you already had the same blueprint — fixed.
  • Unable to get info while hovering over buildings — fixed.
  • An inn’s effect would not work if placed from a blueprint — fixed.
  • A rare issue where your save would lose progress when saving — fixed.
  • Removing a watch tower no longer fails to create trees on plateaus.
  • Your final gold score now takes heirloom sell values into consideration — a pure-scoring change worth knowing before chasing rank.
  • The game now checks for pending achievements on open.
  • Your first Council Request refresh is free.

Official next steps (August 29)

The developers (Sam & Skye) shared their launch-week wrap-up: they go back to part-time work, their next focus is localization and then Steam Deck verification (at the time, neither developer owned a Deck, so acquiring one was a prerequisite). No timeline was given. They also confirmed they will patch major issues as they arise. The October 16 progress update below reports movement on both tracks.

Official v1.0.7 notes and progress update (October 16)

v1.0.7 addresses the most common concerns and bugs the developers had been seeing. The early-inn blueprint softlock is fixed, and very late-game saves no longer become unstable — loading one used to put you back many milestones. Plateau and Canal sprites no longer disappear after reloading the same game multiple times in a playthrough.

Balance and text changes: Fruit Orchard now gains mult for every adjacent Apiary; fish traps lost their legacy “counts as fish” text; farm-field text better reflects growth and trigger behaviour. Other fixes: shop blueprints stay visible when a building cannot be triggered; ghost paint no longer blocks Tax Collector targeting, and Tax Collectors can target wild (rainbow-painted) buildings; you can no longer sell a blueprint mid-placement or double-click a quest selection into skipping the shop; the score-text font no longer scales up hugely; and a Coin Stack heirloom blocking shop entry now shows an indicator on the enter button.

Quality of life: ESC speeds up the victory-screen animations, the endless screen gained a “show map” button, and a timer keeps re-checking pending achievements.

The progress part of the post: the developers now own a Steam Deck, added a toggle to turn off pixel-perfect scaling (for blurriness) plus a high-res / readable font option, and have started controller support ahead of full verification. Game strings are with translators for French, German, Simplified Chinese, Japanese, Spanish (Spain), Brazilian Portuguese, Italian, and Russian. A community-built modding API (grid mod, new buildings, rarity-drop tuning) is in progress but not ready yet.

Official v1.0.7a hotfix (October 16)

The hotfix repairs a regression from v1.0.7 itself: hovering over building and heirloom icons in the loadout and compendium screens had broken in that update.

Launch-adjacent v1.0.3 notes

The official pre-launch patch notes record that blueprints of the same type would stack, preview scores for Trading Post, Reliquary, Shrine, and Vault were corrected, Charcoal was changed to “campfires burn for 3 times as long,” red/green/gold/blue paint durations were reduced, and some unlock progression numbers were adjusted.

Keep these statements tied to v1.0.3. A later build may preserve, revise, or supersede them, so they should not be copied into a timeless item or progression table without a fresh check.

What stays separate

Older demo notes, creator observations, and player discussions can explain why a question exists, but they should not silently become current official rules. The save system is a useful example: Steam Cloud is official, while in-run save and reload behaviour is reported. The Steam Deck page follows the same boundary: a positive player report is not an official Verified badge.

Update-check routine

  1. Read the newest official note before trusting a community answer.
  2. Write the installed build beside the claim.
  3. Re-test only the named interaction first.
  4. Mark unchanged questions as open instead of assuming the patch answered them.
Evidence boundary

This page records what the linked sources support as of 2026-10-19. If a detail is not named, it stays open instead of becoming a guess.